The Problem
Here's the problem in a nutshell:
Real-world scenes contain light ranges that exceed a 50,000:1 dynamic range.
For over a thousand years, media has been limited to around a 300:1 dynamic range.
So you have a mapping issue: how do you represent light values in a scene using a much more limited set of light values for a particular media?
If you are not careful, you end up with results like this:
You can see the chair but nothing out of the window.
(Fyi:I did not right this)
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